Implemented tools such as:
- Level editor to place islands and props, paint beaches, have weather presets that can be dynamically switched, automatically generate AI colliders for path-finding around islands, generate a mini-map textures from the level with several post-process that can be customized.
- Bird flock system running on the GPU using a compute shader for the lobby. Hundred of birds fly between several locations that can be placed around the map, and dive into the sea to fish.